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How to Get People to Buy Your $2 iPhone Game

Yesterday morning during my usual scan of my rss feeds I saw the trailer video to Time Ducks.

I watched it. It made me laugh. It made me curious. I went to the app store. It’s £1.49. I bought it.

Conventional wisdom would have it that pricing such a simple game (it’s Frogger, with the controls of Flight Control and some basic time manipulation) shouldn’t be more than 69p.

And then I shared the video. And then I blogged about it.

I know about another game coming up that’s about to have a trailer filmed featuring dogs in hats. I can’t wait!

MS not eating their own dog food?

From GamesIndustry.biz‘s article on the new XBox dashboard:

“All the applications are built in that same way, which is really really nice,” [Pawan Bhardwaj, UK product manager for Xbox Live] pointed out.

“It’s really important. One of the examples I have personally have, on my phone the applications that I download, every single one of them is different, they all work slightly differently, and it gets a bit annoying.”

So does he not have a Windows phone? Or is he saying that he finds his Windows phone a bit annoying because everything works slightly differently?