A couple of posts ago I mentioned that I was really getting in to playing Words With Friends on my iPhone. It’s an asynchronous version of Scrabble, an idea so perfectly suited that if someone hadn’t already made it you’d be suspicious of why not.
It’s already managing to annoy the crap out of me though. Which is a shame.
One thing that is particularly annoying is just how buggy it is. I mean, it’s Scrabble for flip’s sake, how can you put so many bugs in to it? And not just bugs in the mobile networky side of things – I could forgive moves occasionally not registering when people are playing on devices that will have intermittent signal – but bugs in the back end. Games sometimes just go missing and vanish from the current game lists of one or both players. There’s nothing you can do to recover it if that happens, just start again. And it’s not terribly uncommon.
Graphical bugs too. I once had a game display all of the letters tiles in the right places, but all completely blank. Or have had the tiles in my hand displayed at randomly scaled values with the letters at strangely offset positions. I have put tiles on the board, then thought better of it and moved them back to my hand, except copies have stayed in play.
It really is quite a mess.
Then there’s the random letter picker. I think this is an interesting situation, and no doubt someone with more psychological grounding than me could tell me exactly what it is. When I’m playing actual Scrabble, and put my hand into a bag to pick out some random letters, I will often end up with rubbish that can’t make a good word. In these cases I curse my luck (probably out loud) (and with quite a strong curse).
In Words With Friends if the random letter picker gives me a set of barely usable letters (for example the “aaaooiu” from a recent game) I think the computer is being shit at giving me letters, and should be made better.
Apparently the developers of Puzzle Quest had the same thing. Players thought that their own good moves were down to good luck and skill, whereas the computer was clearly cheating if it got a particularly good move. The devs swear that the same random generator is used for both. In the end they made sure the computer was unable to give itself randomly great chain moves.
I think Words With Friends needs something similar. Though obviously there is a limited pool of tiles available, where possible it should try and ensure at least a couple of consonants and vowels are in your hand.
There are a couple of other features that I think would be nice to include.
Having more than two players would be great, for a few reasons. It would cut down the number of simultaneous games I;m playing as I’d play against groups of friends together, rather than individually. It would increase the social aspect of the game, which I find quite compelling. And finally it would reduce the number of times you get the high scoring letters.
On average you’ll get the Q, Z, X and J every other game. Over enough games it’d eventually even out at having two of those letters in every single game. The first few times you place a Q on a triple letter score, or get Z on a triple word, you get a little endorphin rush. Yay, I did good! After doing this for the twentieth time, it’s dull.
An options screen would be nice too. Yeah, unbelievable, isn’t it? In this day and age I paid for a game that doesn’t even have an option to turn off its sound effects. Eurgh.
Now, I think the amount these things annoy me is partially my own fault. Over-exposure. The light that burns twice as bright lasts half as long, or something else equally dramatic and inappropriate. Well I’m sorry, but if the makers of Words WIth Friends hadn’t intended you to have ten games on the go at the same time, they shouldn’t have allowed it.
Oh yeah, and it’s also annoying me that the bus journeys I used to spend reading Sherlock Holmes on the Kindle app are now spent trying to work out where to get an extra couple of points out of that W tile.
So I think I am going to cut down on my habit. Accept fewer game requests, and not play the games I am in as often as I have been doing. It’s for me own good.