Go to content Go to navigation Go to search

A bit of Tealy & Orangey press

When you make a game you never quite know what the reception is going to be. I had been working on Tealy & Orangey (from now on I’m just going to write that as T&O, okay?) for a couple of days and had it in a basic state, with just half a dozen levels, before I showed it to a group of friends.

They were pretty enthusiastic about it, which was nice. I mean, it helps to know you’re not completely insane and working on something that is absolute garbage, while thinking it’s amazing. Still, even then it’s impossible to know how people in general are going to take to something.

I released T&O at almost midnight on Monday. It had reached a state I was very happy with, and I thought if I held on to it any longer I would hit a stage of endless tweaking and introspection, and probably always be a little too put off to get it out there.

It turns out, people generally like it. Phew!

I’m going to do a follow-up post in a couple of days about the approach I have taken to getting the word out there about T&O. I’ve read other, similar, posts by devs before, but I don’t think another data point can hurt. And it’s nice to have something sort of interesting to talk about.

Oh yeah, does anyone have any idea why Fraps has stopped recording for me? It used to work, but now I can only get it to record my full desktop, not focus on a window. It’s very annoying, I was hoping to get some playthrough videos created for levels that people commonly get stuck on.

Remember, you can play T&O on Kongregate. I’d also really appreciate you rating it if you have an account there.

Anyway, on to my highlights of the T&O press…

Rock, Paper, Shotgun

It’s neat. You should try it.

Thumb Culture

What it does, it does very well. Its execution is almost flawless, the jumping feels right, and the intelligent level design allows the mechanics to thrive.

9/10

IndieGames

An enjoyable way to fill ten minutes of your time.

DIY Gamer

Every now and then I’ll come across a browser game that I really enjoy, typically in some fashion that creates a unique sort of gameplay.

And, saving the best ’till last, this tweet.

Very clever and unique. - Ken Levine

  • http://twitter.com/skynes skynes

    I really enjoyed the game. There was a satisfaction in figuring out that each colour is immune to damage from the other colour’s dangers.

    I’ve never seen that in a dual-character game before, so it was great to see.

  • http://twitter.com/skynes skynes

    Oh yeah, any chance of an overview of how it was made? What with? Programming difficulties and the like?

  • http://www.mainlyaboutgames.co.uk FreakyZoid

    Glad you enjoyed it. I am planning on doing a little postmortem / how it was made style post of some form or another in the next few days as well.