I have been on and off about jotting down my thoughts on Batman: Arkham City, but since I finished the main storyline last night, it seemed an appropriate time.
Overall it’s a great game, there’s no denying that. It’s generally not quite hit the spot for me as much as its predecessor though. And I think a big chunk of that is the move to an open world.
It’s a tricky situation. On one hand, gamers complain about linearity, “corridor shooters”, and being led by the hand. On the other hand an open world creates great big sections of space that are lacking any meaningful content.
The instinct is to fill that space, often with pretty much anything that roughly fits the theme and style of gameplay. So here we have all kinds of other crimes and villains vying for your attention.
My main problem with this, in the way it’s been implemented here, is that it completely ruins the game’s pacing. Some very slight spoilers follow in the next paragraph to illustrate my point.
Dr Strange is threatening to activate his deadly “Protocol 10″ plan within a few hours. Joker has infected a large amount of Gotham’s population, not to mention Batman himself, with his own poisonous Titan-tinged blood, giving them an expected lifespan of hours. Riddler has kidnapped an emergency medical team, strapping each to traps that he expects Batman to solve before they die. Zsasz has also taken some hostages, and will brutally slay them if he isn’t stopped soon. Deadshot is revealed to be working in Arkham City, assassinating political targets at a steady rate. On top of all of that, an unknown serial killer is cutting the faces off other inmates.
So, that’s the setup you’re presented with. Which is the most important goal? The game heaps side quest upon side quest, each explained as a life-or-death situation. Except hardly any of them are. (To add to the confusion it occasionally it also gives you an actual timed section, which you can fail for being too slow.)
This is the problem with trying to pace an open world game (technically I guess it’s an issue with player agency at all, but an open world makes it even harder to guide). Peaks and troughs are harder to engineer. And that’s even before you get to the “content filling” side quests that not only kill pace but also, I would argue, actually hard the game’s otherwise pretty good characterisation*.
With all of these innocents in danger, is it really in character for Bats to mess around trying to glide through Augmented Reality training hoops? Or to spend fifteen minutes trying to guide a remote Baterang in to hitting a Riddler switch so that he can collect a trophy?
Is it in character for Batman to interrupt his travel to prey on a group of gang members who are standing in the middle of the street, because crippling them (and do keep in mind these guys are already in the middle of a high security prison) will gain him XP so that he can level up and buy new upgrades?
Oh yes, there is gaining XP and levelling up now, so that the inconceivably rich crime fighter can get new gadgets. And only in one case is this new gadget unlock delivered in a way that fits in with the world, rather than just being part of the meta-game’s “oh and now Batman has sonic Baterangs”.
I feel like I should stop there. Writing more makes it sound like I didn’t like the game, which isn’t true. After all, I kept going even through the seemingly random difficulty curve (by far the hardest fight in the game, for me, was at roughly 3/4 of the way through the story – the ending got just easier) and the lack of ability to change the difficulty setting mid-game (struck me as a “designer knows best” bit of bullishness).
* There have been some accusations of sexism, but I am not sure I agree. Certainly, in the very early game there is a lot of “bitch” in the dialogue, primarily from Two Face and his gang. As you continue this drops out completely, with later gang conversations expressing admiration over Harley’s actions and even some degree of concern for Catwoman (“she should be careful in here, some of these thugs haven’t even seen a woman in years”), leading me to believe more and more that the offending dialoge is deliberate characterisation. And having some sexist characters in a game, does not make the game itself sexist.
My main complaint about characterisation is actually in the take on the Penguin as some kind of weird cockney thug with a bottle in his eye, who’s lost any pretence of class and constantly threatens painful torture against his enemies and cronies.