Alpha Protocol
I have been ranting a bit about this on Twitter, but why should those people get all of the fun?
Alpha Protocol is one of the few games that I can think of that has made me actually angry with how much potential it shows, then throws away on possibly the worst third person action game I’ve played in years.
- It is ugly. Environments and characters have few details, and suffer the old Unreal engine problem of textures loading in late.
- The controls are horrible. There is also very little dead-zone on the analogue stick (I’ve tested this on two different controllers).
- The player character is floaty and badly animated. Moving aroud the environment is haphazard and frustrating because of this. Your super-spy character comes across as a gangly teenager, uncomfortable and uncoordinated in his own body.
- There’s no attention to detail. There’s almost no attempt at having interactive non-mission items to provide depth to the world. Another example is the way the player’s unused weapons visibly float a good few inches off his hips.
- The guns are unsatisfying to shoot. Both damage-wise, and v/sfx effects-wise.
- It’s incredibly hard to actually hit anything. Although you were apparently a top operative, resulting in your recruitment to Alpha Protocol, you can’t hit the broad side of a barn at twenty paces.
- The enemy animation is awful, with so much foot sliding as well.
- The enemy AI is awful, with enemies randomly spotting or not spotting you, or suddenly deciding to change direction.
- The missions are mostly horribly linear, often scuppering the idea of having a “stealthy” route or routes. Areas often lock off behind you, limiting the ability to explore.
- There’s no difficulty curve. The game starts out hard.
- There’s no tutorial for any of the RPG stuff, such as XP & levelling up stats, and buying & upgrading weapons & equipment. You are left guessing as to what might be useful things to buy.
- There’s no fucking subtitle option. In a game where the dialogue actually matters and isn’t just soldiers grunting encouragement at each other.
If you’ve never heard of Alpha Protocol, let me fill you in a little bit. It’s an action RPG with the fairly unique setting of an exciting an interesting world of James Bond / Jason Bourne style spies. It asks you to make interesting choices, and treats your actions as a muddy grey area of morality rather than having a boring black & white bar of “are you a goodie or a baddie”. It has a really nice realtime conversation system that forces you to pay attention and doesn’t allow you to think too long about trying to make the “right” choice. It has some half-decent hacking minigames.
Literally everything else is fucked.
They would be been better releasing the story as a fucking text adventure.
I am trying to play the game stealthily, because it tells me this is posisble. The enemy’s completely unpredictable AI and detection parameters, combined with some wonderful level design, won’t let me. And that’s on the bits where I’m meant to be able to, there are also the bits where I am forced to have a straight-up fight, and because I’ve chosen a stealth character I’m kind of fucked. The silenced pistol does almost no damage at all and has a range shorter than most people’s reach, the submachine guns can’t actually hit anything.
I was actually thinking I might change approach and just level up assault rifles and go run and gun, because at least then I might be holding something that can hurt people.
What I don’t understand is quite how they got it so wrong. I thought 3rd person action was pretty much a solved problem now. So many games have done it, and manage at least average results. How have Obsidian managed to not even be average? I understand they’re not an action studio, (neither are Bioware of course, but hey ho) but how did the publisher, Sega, not manage to stamp some quality here? Developers often complain at publishers getting too involved – this is a case where it could have made a real positive difference to the game.
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Posted by FreakyZoid on Thursday, December 23, 2010 at 6:14 pm
Tags: Games


