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Flash and Flixel

Wow. I have got to say I am seriously impressed by this.

Those are the words I can guarantee nobody will say when they play the game that I made tonight.

Thing is, although it’s a horribly unimpressive chase game with no polish whatsoever, I made it in less than five hours.

That’s five hours from not knowing anything at all about Flash programming, to having a very simple working game that people can play on the web with no fuss. That’s not entirely shit, I don’t think.

Thing is, I can’t take much credit for it. The game uses the Flixel engine, written by Adam Atomic (of Canabalt fame). His work does all of the heavy lifting, the actual drawing, the collision detection, and even the creation of the very basic graphics. All I’ve done is thrown some stuff in there.

So, rather than this post being about how awesome my most awesome game is, this is a post encouraging any designers out there who want to get their hands dirty to go and look at Flixel, and get started on the tutorials here.