No shit, Sherlock
I recently watched Guy Ritchie’s latest movie, Sherlock Holmes, and really enjoyed it. Though as someone who has never been much of a fan of the character before I have no idea how “authentic” it was. Probably not very.
Afterwards as I was thinking about it, and pondering how I mysteriously didn’t want to punch Jude Law right in the face by the end of it, I realised that it had no game tie-in.
Surely, a mostly family friendly action movie coming out around the holiday period should have a tie-in, right? It would be so obvious. Sections of the film lend themselves easily to levels, from early tombs, to shipyards, bridges, and there’s even a sewer in there. What more obvious concession to the art of game design could there be?
Well bullet time, for one. But look! Mr Ritchie even thought of that. At a few points in the movie Holmes is shown in slow motion, plotting the moves in a fight several attacks ahead in order to best incapacitate his opponent. If that’s not ripe for video game treatment I don’t know what is.
Throw in a few slow paced detective levels where the player wanders around some smaller areas looking to pick up clues, slap it in a box, and away you go.
Could it be that the industry is finally shedding itself of poor quality movie licenses, developed on tiny budgets in 9 months in order to launch at the same time as the box office? Did this one instance just slip by?
Or could it be that the video game rights to Holmes aren’t owned by the same people as the movie rights, and it was a legal nightmare to clear? Given that there are a few Sherlock games on the market right now this seems slightly more likely to me.
Anyway, who knows. I’m off to play Wanted: Weapons of Fate.
- No Comments »
-
Posted by FreakyZoid on Tuesday, February 2, 2010 at 8:00 am
Tags: Game biz, Movies







