I’m Batman
Continuing my trend of talking very late about games that everyone else has already finished thinking about…
I played through Batman: Arkham Asylum just before Christmas. Now, a lot has been written about that game recently, what with it coming high in numerous end of year polls. As it deserves to – it’s a fantastic game that has clearly had a lot of love and attention to detail lavished on it by the development team.
There are just two areas that I felt let it down:
Firstly, the boss fights. Now I’ve written about boss fights before, and I’m never much of a fan. They are usually just an annoying stumbling block to progression with an artificially inflated difficulty jump. And unfortunately Arkham falls into that trap. Repeating the same series of attacks, or fighting off waves of generic baddies, is not as much fun as stalking around the halls of the asylum.
The other let down to me was the detective mode. Not in theory, but in execution. The mode made the game ugly – replacing the detailed locations with a dull blue wash. Which wouldn’t have been so bad, except that it provided useful game information, while having no (non-cosmetic) downside to its use. So essentially players were conditioned to play the game in this ugly mode.
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Posted by FreakyZoid on Wednesday, January 6, 2010 at 8:00 am
Tags: Game design, Games



