Pad in full
iPad fever has hit the internet, as you have probably already noticed.
It certainly looks like a swanky piece of kit (I was going to type “little piece of kit” there, but I guess the “little” isn’t so true, though it is very thin), and already pundits are jumping over themselves to either damn it or praise it.
Oh by the way, have I ever mentioned how much I hate the phrase “game changer”? They rarely are. Though Apple seems to have a better track record of producing them, with the iPod and then iPhone.
My own take on it, and I’m assuming that if you’ve read this far you care, is that it will probably sell like delicious hot cakes that come with a free gold bar. But I’m not sure if it will do anything particularly amazing for the games industry.
The doubts I have are based on these half formed ideas:
- It is apparently targetted at a casual user who wants internet, email, etc. from home, but doesn’t like computers. The thing is, I’m fairly sure a lot of these people already do have computers. What is the relationship between this market, and people who are willing to buy a new gadget to fill a role that is already occupied in their household?
- It will use the existing iPhone app store, so will players carry over their current expectation of quality games at very cut prices?
- Most of the existing iPhone apps that have enjoyed great success have been built specifically for the phone and its strengths. ie small bursts of gaming for when you are on the go (or on the can). The iPad is clearly not as portable as the iPhone, I doubt even the most ardent Apple fan would argue otherwise. Will players be expecting more meaty (for want of a better description) games?
- Anything that uses the accelerometer seems to be out of the window. Rotating a phone is one thing (though it’s fairly annoying on that), but watch this guy waving the iPad around while playing a racing game. It’s a combination of annoying, nauseating, and scary (would you be happy flopping your expensive new toy around like that).
- Existing games that use on screen “virtual buttons” are also a bit screwed. Again, something designed for a phone’s dimensions and relative thumb to screen size ratio, double scaled just isn’t that comfortable (according to some reports, which annoyingly I can’t find the link to again right now) to use in the iPad’s scale. Anything that uses virtual buttons, but doesn’t have a dedicated iPad version released, is just going to put its players through pain.
So yeah, I’m sure that provided it sells as expected there will be some great games made for it, and some success stories will provide impressive numbers. I’m also sure there will be plenty of app developers who will continue to make good, but not great, money off it. I’m just not convinced it’s another “game changer” is all.
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Posted by FreakyZoid on Friday, January 29, 2010 at 8:00 am
Tags: Gadgets, Game biz, Game news, Games in the "proper" news








